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xekuzwei

Administrator
Mar 31, 2019
40
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6
#2
BELT FEDERATION
Members:
Ceres Nation
Vesta Consortium
Pallas Union​

Goals:
Unification of the major territories based in the asteroid belt, including recognition as a consolidated nation-state by the existent major powers of the Jovian Sphere. Equal treatment in trade and diplomatic relations with said powers and inclusion in Sphere-wide issues. Reduction in and prosecution of prejudices against X-Rounders throughout the Jovian Sphere.

Culture and Industry:
A loose coalition formed by the three largest settled celestial bodies in the asteroid belt: Ceres, Vesta, and Pallas. A large number of smaller planetoids with permanent inhabitants also fall under the umbrella of the Federation, though each is nominally considered as residing under the banner of one of the three major powers based on astrological proximity to said bodies.

Vesta and Pallas share approximately 40% of the Federation's population among them as long-term residents. Both are highly business-oriented, with large corporations forming the backbone of their societies. Strong work ethic is highly prized as a character trait, but ingenuity and innovative thinking trump doing jobs 'by the book', generally considered a consequence of their ragtag origins during the War. Primary industries are asteroid mining and salvaging operations.

Ceres, by far the largest of the celestial bodies in the Federation, is the home of roughly 55% of the Federation's inhabitants. Serving as the primary governing body due to its population density compared to Vesta and Pallas, the Cererian Council serves as the acting force behind most political decisions; despite its name, the Council oversees all three major powers equally. Ceres also supports by far the strongest manufacturing industry, supplying many of the finished goods produced using materials mined or salvaged by the workers unions of Vesta and Pallas.

Generally speaking, the Federation is a largely harmonious political machine. Council members are drawn by democratic election from among the citizenry without prejudice based on prior standing or experience, though a strong reputation among the populace is usually necessary to secure a position.

History:
The original founding members of the Federation were groups of humans with special abilities ostracized during the Insurrection War. Originally viewed as unique wartime assets against the Machines, these 'X-Rounders' as they came to be known were gradually ostracized thanks to the highly unpredictable and often destructive nature of their innate skills; little understood, berserk X-Rounders could be as dangerous to friend as to foe, garnering them a highly negative reputation. Eventually the majority of those possessing such powers were driven outright to the fringes of the Jovian Sphere, into the asteroid belt.

Coming together as a matter of survival and defense against the deadly Machines, these X-Rounders eventually formed a small but organized colony. In the forty-odd years since and particularly since the end of the War, their population has veritably exploded. More willing than most to venture into deep space and abandoned warzones, salvaging proved to be both an unbelievably lucrative business practice and a method by which to successfully reconnect trade with the rest of the Jovian territories.

As a result of the genetic anomaly which unlocks the X-Region of the brain being hereditary, some startling 87% of the Federation's native population are registered with the Ceres Nation's government as X-Rounders. Technology for evaluating and controlling X-Rounder abilities in the Belt is exponentially more advanced than anywhere else in the solar system, making outbreaks of dangerous phenomena exceedingly rare in the current day and age. Drug therapy has even been developed to restrict or neutralize X-Region activity both temporarily and permanently. While naturally occurring non-X-Rounders are not discriminated against, taking such treatments to suppress or eliminate one's abilities by choice is often looked upon as besmirching 'national pride', as most citizens see themselves as a nation of X-Rounders first and Cererian, Vestian, or Pallasian second.

The heavy prejudices suffered by X-Rounders thankfully have waned significantly in the years since their reconnection with other governing bodies. Many look upon their ability to not only survive but thrive despite being driven out into space as a sign that perhaps some off-color judgements were made as a result of wartime hysteria...though the seemingly endless shipfulls of juicy salvage they could delivery certainly helped reverse some opinions as well. A sizable number of merchants are willing to turn a blind eye to Belt Federation vessels full of useful scrap arriving in port, despite the fact that such activities should nominally classify them as Vultures under Jovian law.

While unofficially recognized as a governing body in some capacity by the rest of the Jovian Sphere, as of current the Federation has been lobbying for a number of years to be officially registered as a sovereign nation with a proper place of authority in interplanetary politics. Progress has been slow thanks to not-insignificant pushback for a number of reasons, from anti-X-Rounder prejudice to financial complications to just plain not wanting to deal with the headache of integrating another national government into an already complicated interplanetary political body. Some preliminary measures - such as recognizing the Federation's citizens as being eligible to register under the MS Hunter program - have been quietly forced through for the sake of keeping the peace.
 

xekuzwei

Administrator
Mar 31, 2019
40
0
6
#4
Organization Name: Serritor
Type: MS Hunter
Established: AI0022
Base of Operations: Belt Federation
Other Details:

- Primarily composed of X-Rounders

History: The first officially-recognized group originating out the asteroid belt under the MS Hunter program. Initially approved mostly as a gesture of goodwill by the various Jovian governments toward the burgeoning Belt Federation, Serritor has built a minor reputation as a dependable group capable of solving particularly sticky problems in innovative - if sometimes questionable - ways. Willing to take on jobs outside the normal scope of MS Hunters. Named for the minor helper-god to the mythical Ceres: Serritor, "He who digs". A suitable moniker for the group, as most of their members are scavengers by nature and not above picking up some extra salvage to sell on the side during their official activities.

Notable Members: Theresa Marte; Owen Koenig; Roen Koenig; Clio Harcrow

Notable Assets: 1 x ovw-dc-2gc Wrozzo R; 1 x xvm-mzc Zeydalus R; 1 x xvm-dgc Khronos; 1 x xvm-zgc 1 x Zeydra; Digel; 1 x ovm-e Dorado; 1 x Fa Zeos-class Hygiea




Name: Theresa "Tessa" Marte
Age: 28
Gender: Female
Height: 5'0"
Weight: 142 lb
Eye Color: Lemon
Hair Color: Firebrick
Ethnicity: Caucasian
Appearance:
5663968e8847c021e3ad8eebdd528e79.jpg
Classification:
X-Rounder/Government Cyborg?
Theme:
Biography:

Coming into the world on the edge of humanity's victory over the the Machines, it hardly needs to be said that the first years of Theresa's life were tumultuous times. Furthermore, her mere place of birth would be enough to attach a stigma to the girl. Unlike the majority of the Jovian Sphere's inhabitants she was not born among the colossal giga floats of Europa, the ever-blazing forges of Io, or some other such location. No, her place of genesis was among the many rocky planetoids of the asteroid belt, among a unique subset of the human race which the majority of their spaceborne cousins viewed with disdain: X-Rounders. More specifically growing up in the chaotic and ever-expanding settlements drilled deep into the surface of Ceres, her personal experience for those three years between birth and the end of the Insurrection War were mercifully bereft of incident.

And so did things continue apace once the Machines were made dormant. In several years' time the growing Belt Federation began to tentatively open trade and reconnect with the rest of the Jovian Sphere. Theresa - "Tessa" for everything that wasn't a legal document - while still young, was by this point of an age where it was practical for her to accompany her parents on long-haul flights, and so had the fortune of being among the first domestic travelers to experience the world outside their borders in decades. The wanderlust she would experience later in life, a distinct unwillingness to remain within the Federation's confines, was perhaps a consequence of experiencing this new world with a child's sense of wonder and curiosity. Trips to and from other locations in the solar system rapidly picked up, and as the girl aged she seized any chance she could to expand the breadth of her travels.

Unsurprisingly for a population in which some 87% of the population exhibited special abilities, as Tessa grew into the cusp of adulthood she took was identified as one who possessed the genetic disposition of an X-Rounder, though her abilities had yet to manifest in earnest. And as was customary for a society that had heavily depended upon such machines so early in their existence, young adulthood meant training with a mobile worker. The young miss Marte took to piloting like a fish to water (the phrase had stuck around even though none of them had ever really seen a fish) and thus on the very day that she came of proper age later in her teens she was headed out with a salvage crew to comb through drifting remnants of the War long past. Doing so was a lucrative business as most of the wreckage in their region of space, due both to the threat of dormant AI Machines and its distance from the rest of civilization, remained largely untouched by Vultures. Unfortunately...dangers abound in such relics themselves as well. Accidents were a matter of when, not if.

Left to their own devices unspent munitions had a tendency to degrade and become rather unstable, and this was exactly what happened. An accidental detonation at point blank during a routine salvage run caused extensive damage to Tessa's mobile worker. All said, the machine's reinforced cockpit block *did* succeed in saving her life - but not in preventing debris from spalling inward. While she was able to react quickly enough to shield her torso and head, doing so resulted in severe trauma to her limbs. The young woman - not quite twenty, an adept pilot, and with the promise of a solid career ahead of her - woke up days later as a quadruple amputee.

While the damage was truly extensive, all was far from lost. Advancements in medical science meant that fitment of highly advanced prostheses was a procedure that, while not perhaps commonplace, had nestled into some measure of mundanity. It was a stroke of luck that that day's salvage operation had been a government-subsidized affair: the Cererian state provided virtually no resistance in covering the entire cost of her medical procedures and rehabilitation as recompense. On the other hand...even with their backing, lack of resources and knowledge of actually producing prosthetic devices meant that the replacement limbs she received were, not to put too fine a point on it, less than stellar. But she would persevere nonetheless, adapting slowly but steadily to this new life of hers...but unable to shake a vague, lingering grudge against those whose bodies were not so crippled. Those who had come to be known colloquially as 'government cyborgs' were particularly irksome, being individuals with similar disfigurements yet provided the best cybernetics science could provide regardless of cost or difficulty.

Now, it could be said that Tessa had developed something of a...gray morality by this point in her life. While not engaging in actions that were outright Criminal, she had something of a penchant for bending the rules a bit. Coloring outside the lines as it were, but toeing them closely enough to avoid repercussions. Adopted a bit of a mercenary attitude regarding the ethicality of the contracts she was willing to take on. But nothing she had experienced or been offered would even come close to placing her at the sort of moral event horizon she would later encounter by absolute chance. A small shuttle, powerless and adrift among the debris, encountered during a routine reconnoiter of an area before they bothered to bring the big salvage vessels in. Inside? Two inert bodies, seemingly victims of a sudden loss of atmosphere. One, a relatively well-known but otherwise unimportant politician from Europa. And the other, his bodyguard...one of the government cyborgs she had come to so loathe, his form loaded to the gills with shiny chrome. The right thing to do of course was document the scene of the accident and return both unfortunate individuals to their government. Simply thankful for closure that was never expected to come, gratitude came in the form of a substantial monetary gift.

It really was a shame that unscrupulous Vultures had beaten her there and pilfered the bodyguard of all his expensive, military-grade cybernetics, wasn't it?

One visit to an outlaw tech chop-shop (and most of her thank-you cash, sadly) later, with her new 'toys' Tessa was suddenly faster, stronger, and tougher than even her own lofty expectations had predicted. Sure, her new limbs may have been a bit, well, stolen. But that cyborg hadn't exactly been using them anymore, had he? This...this was karma for the harm she'd suffered through no fault of her own. An opportunity had been lain at her feet and she had elected to take it.

While the scavenging Vultures tended to stay out of the asteroid belt due to the dangers it presented, the adventurous few did find their way into the Federation's territory - and that proved to be a few too many. Following in the footsteps of the other Jovian governments, an internal registration system that was a practically-identical copy of the 'MS Hunter' program was put together. Volunteers were recruited from far and wide among the peoples of Ceres, Vesta, and Pallas and a rigorous testing regimen put into place to cut the crowd down to a reasonable size. Tessa passed with flying colors, earning her a place among the newly-assembled defensive forces of the Belt. Beyond prestige, the position meant free access to the Federation's secretive homegrown mobile suit program and a ship to use on patrol. She was named Hygiea, after the largest of the uncolonized asteroids.

It wasn't long after that talks began in earnest to integrate the Federation into the politics of the greater Jovian Sphere. As a gesture of goodwill ,and because they could use all the help they could get, one of the first steps was meshing the Belt and Sphere MS Hunter registration lists. As a result, Serritor - named after a minor helper-god to Ceres - by default became one of the first MS Hunter groups registered as originating out of the asteroid belt.

In the three years since, Serritor has grown into a significantly larger operation, with Tessa gathering a ragtag band of similar-minded individuals. While they've made quite a name for themselves among the Federation's inhabitants, they remain largely unknown beyond Cererian borders...a fact that the X-Rounder intends to rectify.




Mobile Weapons: ovw-dc-2gc Wrozzo R; xvm-mzc Zeydalus R

Combat Style: Onslaught
Strengths: Strike fast, strike hard. Tessa excels in the operation of assault-type mobile suits: large and heavy units that achieve high mobility through sheer weight of thrust. She has a talent for extracting every last ounce of mobility from a machine. An almost instinctual understanding of 'throwing her weight around' and precise limb control to utilize AMBAC combined with deft propulsion balancing can result in maneuvers that exceed a unit's normal design parameters. Enhanced spatial awareness and resistance to gee-forces courtesy of being an X-Rounder compliment these skills.

Weaknesses: Opponents who manage to blunt Tessa's initial aggression may find her put on the back foot; she doesn't deal well with losing the momentum behind her rushdown and assault. Accordingly anything that can indefinitely keep distance and bombard her from range are a serious threat. She's accustomed enough to utilizing machines with X-Rounder-specialized systems that losing that additional degree of control in a conventional unit notably impacts her ability to carry out her usual tactics.
 
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Nemesis

Administrator
Staff member
Feb 2, 2019
507
2
18
#5
Enso Unit



A team within the Belt Alliance primarily responsible for the live-fire testing of new Mobile Suits based on Belt-exclusive technology. Founded on the desire for not only self-sufficiency, but to create Mobile Suits that would be designed from the ground up for X-Rounder use, the Zahak Project was initiated in AI 0015 in secret far from prying eyes, deep in the Asteroid Belt on Gaspra 951. Pilots were fully drawn from those who were furthest from the Jovian Sphere, and whose loyalty to the Alliance would be unquestionable.

Technology was not drawn from any existing base, but on salvage found in the furthest reaches of the belt, using “O-Parts” believed to have been developed during the war. Rather than handheld weapons, standardized internally mounted weaponry was prioritized, eschewing the need for specialized armament in favor of speed and reliability. Experimental technology such as Magnetic Armor, Invisible Umbrella, and specialized operating systems and components sensitive to X-Rounder brainwaves were all rolled into the project, resulting in a truly alien appearing collection of machines that bore little resemblance to those in the hands of the major Jovian powers.

The ovv-f Gafran was developed in AI 0017, and followed by the Baqto in AI 0019 and the Zedas in AI 0020. Their usage was entirely constrained to within the Federation’s airspace, the long-range cruising forms ideal for arduous treks between settlements and venturing deep into unknown territory in search of illegal mining operations.

It wasn’t long before rumor began to circulate among Vulture groups that there were “dragons” that lived in the Belt, preying on squatters and vagabonds that settled in their territories, subsequently driving raiding activity to record lows and spurring further development. The latest generation of X-Rounder exclusive machines has been provided to Serrator for its mission, the first time they have been authorized for use outside of the belt.




Notable Members

Name: Owen Koenig
Age: 36
Gender: Male
Height: 6’3
Weight: 210lbs
Eye Color: Brown
Hair Color: Black
Ethnicity: European descent
Appearance: rowen.JPG
Classification: X-Rounder

Biography:

The elder of the two Koenig brothers, Owen was born to a prominent Ceres mining family. While at a young age, he was groomed to enter the world of politics, the family fell into terrible misfortune following the explosive collision of a refinery vessel with Ceres’ surface as a result of a Vulture raid, causing mass poisoning across the asteroid’s surface.

Still, the young man endured the events with aplomb, his education being cut short as he left home to join the military, his younger brother following suit years later. Thanks to his exceptional performance as a scout, and proficiency at protecting resource convoys and uprooting squatters, he was recruited into the Zahak Project and would subsequently form the Enso Unit after successfully arguing that the Federation could not effectively develop its own technology in a vacuum.

He is a strong supporter of Tessa Marte and Serritor’s right hand man, a jovial and otherwise upbeat natural leader who knows his role, and aims to do it well.

Mobile Weapon: xvm-dgc Khronos

Combat Style: Ringleader
Strengths: Owen is usually the first to step up when something needs to get done, effortlessly directing those around him with confidence and practiced ease. His talent as a pilot is considerable, and his X-Rounder abilities are second only to his brother Roen's, making them a force to be feared on the battlefield when fought together. His shooting ability is better than average due to considerable practice at the range, and he's excellent at picking off foes from a distance with trick shots that maximize the use of his skillset.
Weaknesses: Owen isn't anything above average when it comes to close combat, and his general need to get involved in a battle and to follow his orders to the letter makes him somewhat inflexible. His strength as an X-Rounder has, for the most part, plateaued and he struggles to excel any further in that region. Lastly, he works best in a team - and alone, without anyone to question his decisions, may act rashly or impulsively on account of his fierce loyalty.





Name: Roen Koenig
Age: 24
Height: 5’3
Weight: 132 lbs
Ethnicity: German descent
Appearance:

Classification: X Rounder
Other Information:
Vocal likeness: Romi Park

Biography:

The younger of the Koenig brothers, Roen is more taciturn, thoughtful, and prudent compared to his brother, often following in his wake and left to pick up the pieces. Independent and somewhat headstrong, he often disappears for lengths of time before resurfacing, an occurrence that hardly seems to bother his squadmates, perhaps due to its regularity. Despite their differences, and that they are frequently at loggerheads, they are practically inseparable and care for one another deeply, the loss of one would be inconsolable to the other.

He wears body-concealing clothing, which hides a mask of design unique to X-Rounders in the belt who are of particularly extraordinary power, allowing their Mobile Suits to keep up with their abilities and as an additional check against potentially excessive feedback. While overload is a concern among X-Rounders even in the current day, to go to such an extent is still considered unusual, even among their peers.

Still - he is reliable, loyal, and though often curt and blunt, speaks with the best interests of the group in mind while still keeping his distance - in all likelihood, due to an incident that took place during his youth, though this is spoken of seldom between the two of them.

Mobile Weapon: xvm-zgc Zeydra

Combat Style: Cerebral
Strengths: Roen is a pragmatic, almost opportunistic fighter who prefers to strike with the element of surprise. Whether it’s using the environment to his advantage, diversionary tactics, or otherwise taking advantage of some unforced error, he’s adept at closing in and maximizing an advantage. Swift on his feet and precise, X-Rounder weaponry fortifies and accentuates his senses, making him easily the most proficient user of them on the team.
Weaknesses: Sometimes not everything is as it seems. Roen can be baited into striking early through a feint, or otherwise outflanked by a foe that is prepared for his arrival. He doesn’t prefer to fight out in the open, and a foe that fights with confidence and with little in the way of exploitable blind spots can quickly have him beating a swift retreat.




Name: Clio Harcrow
Age: 24
Gender: Female
Height: 5’1
Weight: 131lbs
Eye Color: Brown
Hair Color: Auburn
Ethnicity: European descent
Appearance:

Classification: Oldtype
Theme:

Biography:

Originating from the Dunne Regio plane on Gaspra, Clio serves as both an engineering representative of the distant asteroid and test pilot. Due to Gaspra’s extremely remote location, her upbringing was comparatively sheltered, and she would frequently listen to stories from those who visited from abroad as a child, driving her to enlist as a pilot as soon as she reached the minimum age.

Her success at the controls of a Gafran in driving out raiders led her to devise strategies to minimize losses of human life, as well as draw out further potential from the machine by optimizing maintenance routine timing between patrols, changes that were broadly adopted across the Federation, and which led to her being selected for the formation of Serrator.

Initially shy and somewhat awkward, her mousey appearance belies a bubbly girl who has become the heart of her unit, a face of constant optimism always willing to try something new and exciting. She is particularly enamored with arcade cabinets, and will drag others to play the latest rhythm game whenever they hit port, spending her hard earned paycheck practically overnight.

Mobile Weapon: Digel

Combat Style: Heartful
Strengths: Clio is a primarily a supporter in combat, adaptive and able to fit into most roles fairly comfortably - behind the controls of the Digel, for example, she serves as a shield to her teammates, sticking up front and serving as a vanguard - but will cheerfully adapt to any assigned role, booking up on the optimal strategies for each.
Weaknesses: Clio closely researches her own role within a team and can typically perform it well, her tendency to focus on niche roles can lead to being surprised or otherwise unprepared when another on the team doesn’t do their job, making her ad-hoc decision making skills questionable at best. She isn’t a natural X-Rounder, and has developed something of an inferiority complex regarding it, which can put her at a disadvantage on a closely knit team.
 
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Nemesis

Administrator
Staff member
Feb 2, 2019
507
2
18
#7
Model Number: xvm-chc
Code Name: Digel
Manufacturer: Belt Federation
Operator: Clio Harcrow
Power Source: Ultracompact fusion reactor
Armor Material: Electromagnetic Armor
Height: 20.1 meters
Weight: 38.2 tons
Propulsion: Magnetic Propulsion System
Fixed Armament: 2x beam vulcan/saber, mounted in palms; Digel tail pile / beam gun, mounted on lower back; Twin spread beam cannon, mounted in chest
Equipment & Design Features: Magnetic Armor

Description:


History: A mass-produced sister-suit to the Zeydalus that explores the potential of the MS' unique frame, the Digel was originally manufactured on Pallas for use in mining operations, but its effectiveness at driving off raiders soon led to it being adopted on a trial basis for mass production.

The Digel utilizes a slit-type eye sensor, and its most distinctive features are its bulky armor and large, pile-equipped tail. Similar to the Khronos, in order to compensate for the additional weight, it has additional thrusters installed in its legs, eschewing the usual "wings" used by Beltway Mobile Suits. The enlarged frame mounts a more powerful generator that purposefully revisits the concept of the Baqto, giving it full-body Electromagnetic Armor coverage, and allowing it to fulfill the role of an aggressive front-line tank much in the same way.

While they are equipped standard with a trio of sharp claws around an enlarged beam vulcan barrel, Digels can trade them for the manipulators of a standard Dorado if such parts are available, losing the additional forearm armor in the process. The two emitters on the chest conceal both a pair of high power floodlights, and a Flash Eye for use in blinding enemy combatants. The standard spread beam cannon is mounted in the stomach beneath an armored cover, which slides up and out of the way before firing.

One such unit was assigned to Serritor at the request of Clio Harcrow, who believed it would be a powerful asset in the group's missions within the Jovian Sphere.
 
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xekuzwei

Administrator
Mar 31, 2019
40
0
6
#8
Model Number: xvm-mzcr
Code Name: Zeydalus R
Manufacturer: Belt Federation
Operator: Theresa Marte
Accommodation: pilot only, in panoramic monitor cockpit in head
Power Source: Ultracompact fusion reactor?
Armor Material: Electromagnetic armor
Height: head height 20.1 meters
Weight: empty 33.0 metric tons
Propulsion: electromagnetic propulsion system
Performance: maximum thruster acceleration ~3.5G
Equipment and Design Features: X-Rounder control system

Fixed Armament: diffuse beam cannon, mounted in chest; 2 x beam vulcan/beam saber, mounted under forearms; 10 x shiguru claw, mounted on hands; shiguru blade, mounted as tail

History: A version of the limited-production machine 'Zeydalus' intended for X-Rounder use. Virtually identical to the standard model aside from the inclusion of the same X-Rounder-enhanced control system used in other such machines. The standard beam vulcan/sabers utilized by other Belt Federation mobile suits that were originally omitted have also been 'tacked on' as a further customization; due to the shiguru claws these protrude from the bottom of the forearm at an angle rather than the palm of the hand.
 
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xekuzwei

Administrator
Mar 31, 2019
40
0
6
#9
Model Number: ???
Code Name: Egoz
Manufacturer: Belt Federation
Operator: Theresa Marte
Accommodation: pilot only, in panoramic monitor cockpit in head
Power Source: Ultracompact fusion reactor?
Armor Material: Electromagnetic armor
Height: head height ~20 meters
Weight: empty ~35.0 metric tons
Propulsion: electromagnetic thrusters
Performance: maximum thruster acceleration ~4.0G
Equipment and Design Features: X-Rounder control system

Fixed Armament: diffuse beam cannon, mounted in chest; 2 x beam vulcan/beam saber, mounted in hands; 2 x shiguru blade, mounted on forearms; 10 x shiguru nail, mounted on hands; Egoz spinner, mounted as tail

Optional Hand Armament: Egoz gun, can function as beam saber, hand-carried in use

History: An advanced mobile suit designed as a successor to the Zeydalus. Following the same design philosophy of close combat utilizing shiguru blades, the Egoz removes the large claw weapons of the Zeydalus and replaces them with more conventional swords mounted on either forearm. The claw functionality is however retained in the form of shiguru nails: small blades replacing the unit's fingertips for tearing at or piercing enemy machines. The standard diffuse beam cannon and vulcan/saber mounted weapons are retained in addition to the Egoz gun, a rapid-fire beam rifle that can also emit a beam saber. The 'Egoz spinner' tail-like striking weapon rounds out the armament, similar to the tail found on the Danazine but also concealing a retractable shiguru spike in the tip.

The greatest improvement over the Zeydalus is the addition of retro-thrusters in the leg and chest armor as well as flexible thrust binders. Despite being somewhat more heavily armored than the Zeydalus, the extra electromagnetic thrusters provide it with even greater speed and mobility than its predecessor.
 

xekuzwei

Administrator
Mar 31, 2019
40
0
6
#10
Model Number: vm-gd
Code Name: Glud R
Manufacturer: Belt Federation
Operator: Theresa Marte
Accommodation: pilot only, in panoramic monitor cockpit in head
Power Source: Ultracompact fusion reactor?
Armor Material: Electromagnetic armor
Height: head height 19.8 meters
Weight: empty 89.0 metric tons
Propulsion: electromagnetic thrusters
Performance: maximum thruster acceleration ~5.5G
Equipment and Design Features: X-Rounder control system

Fixed Armament: beam buster/beam spike, mounted in chest; 2 x beam vulcan/beam saber, mounted in hands; 10 x shiguru nail, mounted on hands; Glud cannon, functions as beam saber or solid sword, mounted as tail; 16 x missile launcher, mounted on shoulder binders/leg armor

Optional Hand Armament: Khronos gun, hand-carried in use; Jilsbain gun, hand-carried in use

History: A prototype heavy assault mobile suit which could be considered to descend from the Baqto. Incorporates a large number of advanced technologies into one unit such as an X-Rounder control system and full-body electromagnetic armor. The majority of the armaments are compiled from various existing units that have been condensed into a single machine. The missile launchers fire small unique missiles which utilize a beam tip rather than an explosive charge to deal their primary damage; the versions carried by the Glud R can be manually guided to an extent by an X-Rounder pilot.

To counteract the machine's tremendous weight its entire frame is covered with high-powered electromagnetic thrusters. As a result its raw mobility and acceleration performance exceed many other units, but it's become an exceedingly difficult machine to keep balanced and under control.
 

Nemesis

Administrator
Staff member
Feb 2, 2019
507
2
18
#11
Model Number: ovm-ed
Code Name: Dorado D
Manufacturer: Belt Federation
Operator: Unknown
Accommodation: pilot only, in panoramic monitor cockpit in head
Power Source: Ultracompact fusion reactor?
Armor Material: Electromagnetic armor
Height: head height 20.0 meters
Weight: empty 33.9 metric tons
Propulsion: electromagnetic propulsion system
Performance: maximum thruster acceleration ~3.1G
Equipment and Design Features: X-Rounder control system, Invisible Umbrella (Prototype)?

Fixed Armament: diffuse beam cannon, mounted in chest; 2 x electromagnetic whip/beam emitter, mounted in palms; beam rifle, mounted in tail

History: