Ernst Des Ronnough and the Askr Jaeger Corps

Mar 31, 2019
78
0
6
#1
Name: Ernst Des Ronnough
Age: 39
Gender: Male
Height: 6ft2
Weight:
Eye Color:
Red
Hair Color: Black
Ethnicity: German(?)
Appearance:


Other Information: Awakener of the Testa-Rossa

Biography:

Born to one of the various offshoots of the Des Ronnough Family, Ernst was close enough to the throne to have standards placed upon his actions but far enough there was no chance of him ever reaching it short of direct action. He took those standards as rules to be broken, ignoring his duties in favour of personal gratification and an early entry into the Erebonian military. What he saw there disgusted him further, cementing his view of the Erebonian military as merely a tool for noble powers. During that time he also formed something of a friendship with the soon-to-be emperor, making an effort to keep in contact even as the two were separated by different duties.

By now well known for his public disdain for both the Nobility and the Empire itself, Ernst left the military the first chance he could - taking his skills to a Jaeger corps while seemingly decrying his own heritage. He remained in some limited contact with the emperor, having enough lingering respect for the man to keep up their old friendship and personally approving of the decisions he'd made. His skills were enough for Askr to accept him, but they promised no special treatment - the higher ranking members often treating him worse to overcompensate for what they saw as a privileged noble among their ranks.

Once Ernst had proved himself he was eventually promoted to officer - his old lessons in honour duels translating well to their tradition of challenging superiors and rivals. Each succsesful duel put him a little higher in the ranks, and once his skill with a Soldat had been proven he was transferred into their 1st company.

One of his last jobs as a officer in the corps involved retrieving a series of valuables from a noble villa before it truly changed hands. While the job was essentially glorified burglary the then-commander Dominic Hochmeister brought the entire corps with him. Stripping the building down to the framework until a hidden structure beneath the foundations was revealed - alongside a door big enough to fit two soldats through. Despite all attempts to open it the structure refused to respond.

Until Ernst approached to pass on a report. The door opened at his approach, and after a swift discussion he was allowed in alongside the most skilled members of the corps. Their superior firepower felled the archaisms within easily, and before long they were looking at the prize Dominic had been seeking all along. A blood-red knight, standing proud before them. It ignored his attempts to get it working, and once the Divine Knight activated at Ernst's touch it was clear a line had been crossed. By Askr's rules the machine belonged to Dominic, and Ernst's own claim was effectively a challenge to his leadership.

The sheer power of the divine knight was enough to tip the battle in Ernst's favour, its strength allowing him to literally rip Dominic's hector limb from limb. And yet this power didn't truly feel his. It came from his blood, not any training or achievement. This was Erebonia's power, not his. Something to be used in the service of his nation, not as a toy for mercenaries. Askr had taken government contracts before, but Ernst took this to a new level when he directly offered support to the government. Or rather, to Emperor Gauvein.

Ernst has officially 'rejoined' Erebonian high society, reaching out to his cousin and offering his support with the Testa-Rossa at his back. Using its strength to bolster the Empire, and maybe - just maybe - to put a few nobles in their place should the chance offer itself.


Mobile Weapon: Testa-Rossa, the Vermillion Knight.

Affiliation: Empire of Erebonia, Askr Jaeger Corps.

Combat Style: Enrst relies on his strenth more than special techniques, trying to overwhelm his foes with brute force before they can muster a true counterattack.
Strengths: He has a talent for reading a single target in duels, accounting for quirks or weaknesses on the fly.
Weaknesses: Easily fixates on a single target, and often tires himself out early on in a battle.

===

Code Name: Testa-Rossa, the Vermillion Knight
Manufacturer: ???
Operator: Ernst Des Ronnough
Power Source: Ambient Mana
Armor Material: Zemurian ore (Refined)
Height: 7.2m
Weight: ~9 tons (8300kg)
Propulsion: Mana Engine
Armament: Zemurian Ore Axe
Equipment: Thousand Weapons System - Testa-Rossa can temporarily transform its weapon into other preset forms. Currently known ones are an array of swords, spears, axes and bows, but more are believed to be available. Only accessible at full power with a weapon made of refined Zemurian ore.
Spirit Path system - capable of high-speed transportation through the Erebonian Spirit paths. Can bring multiple individuals and even other machines with it, but high mana consumption and slow wind up make it impractical in combat.
Description: View attachment 385

History: One of the six produced divine knights, and the only one with an additional restriction to its use - only members of the Erebonian Royal family can activate it. As with all divine knights, it has been intermittently recorded throughout the History of Erebonia. Standing out among its forebears with the consistent heritage of the wielders, although it is unclear if this is simply coincidence or the Knight itself only accepting Awakeners of some chosen bloodline.
 
Last edited:
Mar 31, 2019
78
0
6
#2
Askr Jaeger Corps

Glory is earned, not given.

Current Strength - Three Companies.

1st Company - Majority Soldats, lead by Dominic Hochmeister.

2nd Company - ATs and a few salvaged Knightmares. Lead by Eukarys, a Beastman. Most commonly lead by Ernst on operations.

3rd Company - Recon, no piloted machines of note. Does not have battlefield commander.

Background:
Askr is one of the oldest recorded 'Jaeger Corps', and has occasionally claimed to be the original mercenary group that coined the term. While no proof exists, their own records stretch back over a century and includes a past pilot of the Divine Knight 'Zector'. Their precise numbers greatly vary, with the group having five companies in 2030 before severe losses forced them to shrink down to three.

Within the organization a unique approach to hierarchy is taken. Any order (outside of direct combat) can be challenged and resolved through a duel - with the challenger taking their role in the command hierarchy if the challenge is successful. Commanders of an equal rank an also challenge each other for the right to perform a certain function in an operation, but these are considered lower stakes with only the single operation hanging in the balance.

Both types of challenge are treated differently. In a duel for a rank both the challenger and the challenged are allowed to call upon soldiers of their unit to support them - a defense mechanism designed to stop the ascent of those who are skilled in battle but unreliable or otherwise incapable of commanding a larger force. Challenges over operational rules are more traditional duels, one on one battles to first blood or submission. Most duels are handled swiftly even when done with machines - most pilots train themselves to disable hostile units due to the valuable salvage disabled soldats (among others) contain.

Aesthetic:



Some parts of the 2nd company have begun painting their armour and machines red to match their new commander.