Getter Team

Nemesis

Administrator
Staff member
Feb 2, 2019
506
2
18
#1
Name: Solana Tercera Torrero
Age: 33
Gender: Female
Height: 183cm
Weight: 80kg
Eye Color: Green
Hair Color: Blonde
Ethnicity: Mixed Spanish / Japanese Descent… Or so she claims.

Appearance:


Other Information: One “Chosen by the Getter Rays”. Body has been physically enhanced by what is likely highly illegal in-vitro genetic modification, former professional wrestler and Battler, low AMS Capacity. Keeps her eyes closed most of the time, for reasons as yet undetermined. Skilled at playing a bass guitar.

Image Song: Hora Zero - Rodrigo Y Gabriela

Biography:

A woman with a storied and often obfuscated past, Solana had - until very recently - been working with the League on development of NEXT technology, as well as archiving the research of the late Dr. Saotome. Before she fell in with the suits, her life was modest - a blue-collar girl billed as being from Parts Unknown, she wrestled across various territories as Demonio Rubio, “the blonde demon” before moving on to Battling, where she was a regular feature at underground rings across the Colonies, eventually being scouted by GA America as a test pilot.

Even-keeled, down to earth, passive and somewhat whimsical, her exterior personality is as disaraming as one could be - yet it conceals a core of considerable inner strength. A moodmaker used to settling disputes in the locker room “Wrestler’s Court”, she is quick to decide matters between even the most hot-blooded of combatants, and a trusted figure in the circles she is accustomed to moving in. Still, in spite of this, she rarely talks about her own past - only that she doesn’t see her family much, and is happy to keep it that way.

Her low AMS capacity was an asset to GA America as it collected data for its New Sunshine project, but during testing, Solana’s natural curiosity got the better of her - and she stumbled upon shocking data concerning the League’s activities, as well as the nature of Dr. Saotome’s research. Fearing the worst, she took the uncharacteristically radical step of escaping with the League’s salvaged Getter unit, heading towards Earth to warn whoever she could of the dangers to come...

Mobile Weapon: Getter-3
Mobile Weapons Previously Used: Scopedog, New Sunshine

Affiliation: Britannia (Defected)

Combat Style: Freestyle
Combat Theme:
Strengths:
Nobody is more terrifying at point-blank range than Solana. Her history of high-risk, high-speed combat makes her reactions as smooth and practiced as silk, yet firm and immovable as a mountain. Her grappling techniques are able to subdue any foe, and she is remarkably adept at making use of her variety of tools ensnare foes, turning their own strengths against them.
Weaknesses: To make people afraid, you have to get there first. Solana is not the most used to the battlefield, where long-range weapons are the norm, and struggles somewhat with getting in without assistance. Despite being a great mood-maker, her stable nature can hold her back sometimes when more decisive action is needed.
 
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Nemesis

Administrator
Staff member
Feb 2, 2019
506
2
18
#2
Name: Seti Veasna
Age: 9 (Artifically aged to Approx. 20)
Gender: Female
Height: 5’9
Weight: 110lbs
Eye Color: Blue
Hair Color: Aquamarine
Ethnicity: German Genetic stock, originates from Aspina Colony.
Appearance:
Other Information: One “Chosen by the Getter Rays”. Inconsistent AMS capacity, artificially boosted through drug therapy, an alleged “Dominant”.
Character Image Song: Departure - Girls Frontline

Biography:

A designer child created by Aspina, and an AMS test subject from an early age, Seti barely knew the affection or warmth other children received. She differed from her peers in that she was an attempt to replicate Aspina’s prior success with “Beholder”, the first White Glint, utilizing improved mental conditioning techniques designed to bring out her full potential as a Lynx, supposedly leading to the creation of the legendary “Dominant”. The result was a cold, calculating, and mercilessly obedient killing machine - all that the League had hoped for and more.

However, with the introduction of Arms Forts, the League began to lose interest in the project. As funds began to dry up, Seti began to question her lot as the effects of the conditioning faded, and eventually struck up a friendship with a visiting test pilot, Solana. The former wrestler took her out of her containment zone, and showed her an entire world that had been waiting outside. It was as if she had never seen, never tasted, never touched, never lived before as she was exposed to a reality that had until recently just seemed to pass her by, as if in a dream.

So it was that when word of Solana’s betrayal reached her ears, she took up the pursuit personally - not to bring her back, but to punish her for making it impossible for her to return to her former life...

Mobile Weapon: Getter 2
Previous Mobile Weapons Used: X-Sobrero “Fragile”, VF-22 Sturmvogel

Affiliation: The League

Combat Style: Splitter
Combat Theme: Blackout - Girls Frontline
Strengths: Seti’s cool, calculating, logical attitude serves her well on the battlefield. Her strategies are rooted in fact, and designed to bring the swiftest victory at the lowest cost. She specializes in striking hard, striking fast, and stacking the most possible advantages in her favor as possible before engaging and overwhelming with superior tactics. Always has a plan, even in the most unlikely situations.
Weaknesses: Sometimes, emotions can get the best of you. Seti is not the best at dealing with those who don’t fit into her calculations, or who otherwise act irrationally, and can be overwhelmed by unexpected developments. Not the best team player, she struggles working with those who are more hotheaded, or who are bigger risk takers.
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Nemesis

Administrator
Staff member
Feb 2, 2019
506
2
18
#3
Name: Emma Quintella
Age: 22
Gender: Female
Height: 6’0
Weight: 122lbs
Eye Color: Maroon
Hair Color: Platinum-BLonde
Ethnicity: Russio-American
Appearance:
Other Information:
Hot-Blooded Theme Song: Trigger - Takao Sakuma

Biography: A test-tube child created for Alternative III, Number 55 never had much hope for an ordinary life. Her upbringing was dictated from her genetics, her destiny already set in stone, and she simply allowed herself to be carried along by it. Her only friends were Number 38 and Number 56, her assigned teammates who were very much the same by design.

However, her life changed during the fateful Hive assault. The complete and utter failure of the Espers to overcome the BETA’s psychic defenses, as well as the deaths of all other candidates, left her little more than a traumatized wreck left to rot in solitary confinement. It was not until Rayleonard endeavored to have Dr. Saotome, the project’s lead, incapacitated that 55 was released, given a powerful stimulant cocktail to marginally extend the end of her short life, and sent at the good Doctor with the promise of revenge.

When the G-Bombs struck the Shin Dragon, 55 and her Getter were catapulted from the surface of Mars, carried by the Getter Rays across time and space over thirty years ahead into the future to crash land on Earth’s moon. Number 55 awoke in the Getter Graveyard, and rebuilt her damaged unit with spare parts, quickly gaining a reputation for her defense of the fortress cities of the moon. The Getter Rays had changed her as well, augmenting her body and extending her lifespan to that of a normal human being. Swearing to make the most of this gift, she sets out to finish what she’d started, and unravel the truth of Alternative V...

Mobile Weapon: Black Getter

Affiliation: Independent (Getter Team)

Combat Style: Dynamic
Strengths: A true Super Robot pilot, the former #55 has trained to use the Getter since birth. Valiant, bold, and always eager to be right in the thick of battle, a force couldn’t ask for a better vanguard - skilled at throwing her weight around, and wringing the absolute best performance out of large-scale units, she never backs down from a challenge.
Weaknesses: Teamwork is the essence of the Getter’s strength, and when fighting alone, Emma is not quite the powerhouse she could be, strongly needing teammates to check her overreaches for when courage just isn’t enough to make up a gap in performance, or reverse a losing situation. Her aggressive style of combat mostly relies on her Super Robot to soak up damage, and may struggle against opponents that are able to overwhelm her own barrage, putting her in the unfamiliar territory of being on the defensive.
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