Organization Name: Serritor
Type: MS Hunter
Established: AI0022
Base of Operations: Belt Federation
Other Details:
- Primarily composed of X-Rounders
History: The first officially-recognized group originating out the asteroid belt under the MS Hunter program. Initially approved mostly as a gesture of goodwill by the various Jovian governments toward the burgeoning Belt Federation, Serritor has built a minor reputation as a dependable group capable of solving particularly sticky problems in innovative - if sometimes questionable - ways. Willing to take on jobs outside the normal scope of MS Hunters. Named for the minor helper-god to the mythical Ceres: Serritor, "He who digs". A suitable moniker for the group, as most of their members are scavengers by nature and not above picking up some extra salvage to sell on the side during their official activities.
Notable Members: Theresa Marte; Owen Koenig; Roen Koenig; Clio Harcrow
Notable Assets: 1 x ovw-dc-2gc Wrozzo R; 1 x xvm-mzc Zeydalus R; 1 x xvm-dgc Khronos; 1 x xvm-zgc 1 x Zeydra; Digel; 1 x ovm-e Dorado; 1 x Fa Zeos-class Hygiea
Name: Theresa "Tessa" Marte
Age: 28
Gender: Female
Height: 5'0"
Weight: 142 lb
Eye Color: Lemon
Hair Color: Firebrick
Ethnicity: Caucasian
Appearance:
Classification: X-Rounder/Government Cyborg?
Theme:
Biography:
Coming into the world on the edge of humanity's victory over the the Machines, it hardly needs to be said that the first years of Theresa's life were tumultuous times. Furthermore, her mere place of birth would be enough to attach a stigma to the girl. Unlike the majority of the Jovian Sphere's inhabitants she was not born among the colossal giga floats of Europa, the ever-blazing forges of Io, or some other such location. No, her place of genesis was among the many rocky planetoids of the asteroid belt, among a unique subset of the human race which the majority of their spaceborne cousins viewed with disdain: X-Rounders. More specifically growing up in the chaotic and ever-expanding settlements drilled deep into the surface of Ceres, her personal experience for those three years between birth and the end of the Insurrection War were mercifully bereft of incident.
And so did things continue apace once the Machines were made dormant. In several years' time the growing Belt Federation began to tentatively open trade and reconnect with the rest of the Jovian Sphere. Theresa - "Tessa" for everything that wasn't a legal document - while still young, was by this point of an age where it was practical for her to accompany her parents on long-haul flights, and so had the fortune of being among the first domestic travelers to experience the world outside their borders in decades. The wanderlust she would experience later in life, a distinct unwillingness to remain within the Federation's confines, was perhaps a consequence of experiencing this new world with a child's sense of wonder and curiosity. Trips to and from other locations in the solar system rapidly picked up, and as the girl aged she seized any chance she could to expand the breadth of her travels.
Unsurprisingly for a population in which some 87% of the population exhibited special abilities, as Tessa grew into the cusp of adulthood she took was identified as one who possessed the genetic disposition of an X-Rounder, though her abilities had yet to manifest in earnest. And as was customary for a society that had heavily depended upon such machines so early in their existence, young adulthood meant training with a mobile worker. The young miss Marte took to piloting like a fish to water (the phrase had stuck around even though none of them had ever really seen a fish) and thus on the very day that she came of proper age later in her teens she was headed out with a salvage crew to comb through drifting remnants of the War long past. Doing so was a lucrative business as most of the wreckage in their region of space, due both to the threat of dormant AI Machines and its distance from the rest of civilization, remained largely untouched by Vultures. Unfortunately...dangers abound in such relics themselves as well. Accidents were a matter of when, not if.
Left to their own devices unspent munitions had a tendency to degrade and become rather unstable, and this was exactly what happened. An accidental detonation at point blank during a routine salvage run caused extensive damage to Tessa's mobile worker. All said, the machine's reinforced cockpit block *did* succeed in saving her life - but not in preventing debris from spalling inward. While she was able to react quickly enough to shield her torso and head, doing so resulted in severe trauma to her limbs. The young woman - not quite twenty, an adept pilot, and with the promise of a solid career ahead of her - woke up days later as a quadruple amputee.
While the damage was truly extensive, all was far from lost. Advancements in medical science meant that fitment of highly advanced prostheses was a procedure that, while not perhaps commonplace, had nestled into some measure of mundanity. It was a stroke of luck that that day's salvage operation had been a government-subsidized affair: the Cererian state provided virtually no resistance in covering the entire cost of her medical procedures and rehabilitation as recompense. On the other hand...even with their backing, lack of resources and knowledge of actually producing prosthetic devices meant that the replacement limbs she received were, not to put too fine a point on it, less than stellar. But she would persevere nonetheless, adapting slowly but steadily to this new life of hers...but unable to shake a vague, lingering grudge against those whose bodies were not so crippled. Those who had come to be known colloquially as 'government cyborgs' were particularly irksome, being individuals with similar disfigurements yet provided the best cybernetics science could provide regardless of cost or difficulty.
Now, it could be said that Tessa had developed something of a...gray morality by this point in her life. While not engaging in actions that were outright criminal, she had something of a penchant for bending the rules a bit. Coloring outside the lines as it were, but toeing them closely enough to avoid repercussions. Adopted a bit of a mercenary attitude regarding the ethicality of the contracts she was willing to take on. But nothing she had experienced or been offered would even come close to placing her at the sort of moral event horizon she would later encounter by absolute chance. A small shuttle, powerless and adrift among the debris, encountered during a routine reconnoiter of an area before they bothered to bring the big salvage vessels in. Inside? Two inert bodies, seemingly victims of a sudden loss of atmosphere. One, a relatively well-known but otherwise unimportant politician from Europa. And the other, his bodyguard...one of the government cyborgs she had come to so loathe, his form loaded to the gills with shiny chrome. The right thing to do of course was document the scene of the accident and return both unfortunate individuals to their government. Simply thankful for closure that was never expected to come, gratitude came in the form of a substantial monetary gift.
It really was a shame that unscrupulous Vultures had beaten her there and pilfered the bodyguard of all his expensive, military-grade cybernetics, wasn't it?
One visit to an outlaw tech chop-shop (and most of her thank-you cash, sadly) later, with her new 'toys' Tessa was suddenly faster, stronger, and tougher than even her own lofty expectations had predicted. Sure, her new limbs may have been a bit, well, stolen. But that cyborg hadn't exactly been using them anymore, had he? This...this was karma for the harm she'd suffered through no fault of her own. An opportunity had been lain at her feet and she had elected to take it.
While the scavenging Vultures tended to stay out of the asteroid belt due to the dangers it presented, the adventurous few did find their way into the Federation's territory - and that proved to be a few too many. Following in the footsteps of the other Jovian governments, an internal registration system that was a practically-identical copy of the 'MS Hunter' program was put together. Volunteers were recruited from far and wide among the peoples of Ceres, Vesta, and Pallas and a rigorous testing regimen put into place to cut the crowd down to a reasonable size. Tessa passed with flying colors, earning her a place among the newly-assembled defensive forces of the Belt. Beyond prestige, the position meant free access to the Federation's secretive homegrown mobile suit program and a ship to use on patrol. She was named Hygiea, after the largest of the uncolonized asteroids.
It wasn't long after that talks began in earnest to integrate the Federation into the politics of the greater Jovian Sphere. As a gesture of goodwill ,and because they could use all the help they could get, one of the first steps was meshing the Belt and Sphere MS Hunter registration lists. As a result, Serritor - named after a minor helper-god to Ceres - by default became one of the first MS Hunter groups registered as originating out of the asteroid belt.
In the three years since, Serritor has grown into a significantly larger operation, with Tessa gathering a ragtag band of similar-minded individuals. While they've made quite a name for themselves among the Federation's inhabitants, they remain largely unknown beyond Cererian borders...a fact that the X-Rounder intends to rectify.
Mobile Weapons: ovw-dc-2gc Wrozzo R; xvm-mzc Zeydalus R
Combat Style: Onslaught
Strengths: Strike fast, strike hard. Tessa excels in the operation of assault-type mobile suits: large and heavy units that achieve high mobility through sheer weight of thrust. She has a talent for extracting every last ounce of mobility from a machine. An almost instinctual understanding of 'throwing her weight around' and precise limb control to utilize AMBAC combined with deft propulsion balancing can result in maneuvers that exceed a unit's normal design parameters. Enhanced spatial awareness and resistance to gee-forces courtesy of being an X-Rounder compliment these skills.
Weaknesses: Opponents who manage to blunt Tessa's initial aggression may find her put on the back foot; she doesn't deal well with losing the momentum behind her rushdown and assault. Accordingly anything that can indefinitely keep distance and bombard her from range are a serious threat. She's accustomed enough to utilizing machines with X-Rounder-specialized systems that losing that additional degree of control in a conventional unit notably impacts her ability to carry out her usual tactics.
Type: MS Hunter
Established: AI0022
Base of Operations: Belt Federation
Other Details:
- Primarily composed of X-Rounders
History: The first officially-recognized group originating out the asteroid belt under the MS Hunter program. Initially approved mostly as a gesture of goodwill by the various Jovian governments toward the burgeoning Belt Federation, Serritor has built a minor reputation as a dependable group capable of solving particularly sticky problems in innovative - if sometimes questionable - ways. Willing to take on jobs outside the normal scope of MS Hunters. Named for the minor helper-god to the mythical Ceres: Serritor, "He who digs". A suitable moniker for the group, as most of their members are scavengers by nature and not above picking up some extra salvage to sell on the side during their official activities.
Notable Members: Theresa Marte; Owen Koenig; Roen Koenig; Clio Harcrow
Notable Assets: 1 x ovw-dc-2gc Wrozzo R; 1 x xvm-mzc Zeydalus R; 1 x xvm-dgc Khronos; 1 x xvm-zgc 1 x Zeydra; Digel; 1 x ovm-e Dorado; 1 x Fa Zeos-class Hygiea
Name: Theresa "Tessa" Marte
Age: 28
Gender: Female
Height: 5'0"
Weight: 142 lb
Eye Color: Lemon
Hair Color: Firebrick
Ethnicity: Caucasian
Appearance:
Classification: X-Rounder/Government Cyborg?
Theme:
Biography:
Coming into the world on the edge of humanity's victory over the the Machines, it hardly needs to be said that the first years of Theresa's life were tumultuous times. Furthermore, her mere place of birth would be enough to attach a stigma to the girl. Unlike the majority of the Jovian Sphere's inhabitants she was not born among the colossal giga floats of Europa, the ever-blazing forges of Io, or some other such location. No, her place of genesis was among the many rocky planetoids of the asteroid belt, among a unique subset of the human race which the majority of their spaceborne cousins viewed with disdain: X-Rounders. More specifically growing up in the chaotic and ever-expanding settlements drilled deep into the surface of Ceres, her personal experience for those three years between birth and the end of the Insurrection War were mercifully bereft of incident.
And so did things continue apace once the Machines were made dormant. In several years' time the growing Belt Federation began to tentatively open trade and reconnect with the rest of the Jovian Sphere. Theresa - "Tessa" for everything that wasn't a legal document - while still young, was by this point of an age where it was practical for her to accompany her parents on long-haul flights, and so had the fortune of being among the first domestic travelers to experience the world outside their borders in decades. The wanderlust she would experience later in life, a distinct unwillingness to remain within the Federation's confines, was perhaps a consequence of experiencing this new world with a child's sense of wonder and curiosity. Trips to and from other locations in the solar system rapidly picked up, and as the girl aged she seized any chance she could to expand the breadth of her travels.
Unsurprisingly for a population in which some 87% of the population exhibited special abilities, as Tessa grew into the cusp of adulthood she took was identified as one who possessed the genetic disposition of an X-Rounder, though her abilities had yet to manifest in earnest. And as was customary for a society that had heavily depended upon such machines so early in their existence, young adulthood meant training with a mobile worker. The young miss Marte took to piloting like a fish to water (the phrase had stuck around even though none of them had ever really seen a fish) and thus on the very day that she came of proper age later in her teens she was headed out with a salvage crew to comb through drifting remnants of the War long past. Doing so was a lucrative business as most of the wreckage in their region of space, due both to the threat of dormant AI Machines and its distance from the rest of civilization, remained largely untouched by Vultures. Unfortunately...dangers abound in such relics themselves as well. Accidents were a matter of when, not if.
Left to their own devices unspent munitions had a tendency to degrade and become rather unstable, and this was exactly what happened. An accidental detonation at point blank during a routine salvage run caused extensive damage to Tessa's mobile worker. All said, the machine's reinforced cockpit block *did* succeed in saving her life - but not in preventing debris from spalling inward. While she was able to react quickly enough to shield her torso and head, doing so resulted in severe trauma to her limbs. The young woman - not quite twenty, an adept pilot, and with the promise of a solid career ahead of her - woke up days later as a quadruple amputee.
While the damage was truly extensive, all was far from lost. Advancements in medical science meant that fitment of highly advanced prostheses was a procedure that, while not perhaps commonplace, had nestled into some measure of mundanity. It was a stroke of luck that that day's salvage operation had been a government-subsidized affair: the Cererian state provided virtually no resistance in covering the entire cost of her medical procedures and rehabilitation as recompense. On the other hand...even with their backing, lack of resources and knowledge of actually producing prosthetic devices meant that the replacement limbs she received were, not to put too fine a point on it, less than stellar. But she would persevere nonetheless, adapting slowly but steadily to this new life of hers...but unable to shake a vague, lingering grudge against those whose bodies were not so crippled. Those who had come to be known colloquially as 'government cyborgs' were particularly irksome, being individuals with similar disfigurements yet provided the best cybernetics science could provide regardless of cost or difficulty.
Now, it could be said that Tessa had developed something of a...gray morality by this point in her life. While not engaging in actions that were outright criminal, she had something of a penchant for bending the rules a bit. Coloring outside the lines as it were, but toeing them closely enough to avoid repercussions. Adopted a bit of a mercenary attitude regarding the ethicality of the contracts she was willing to take on. But nothing she had experienced or been offered would even come close to placing her at the sort of moral event horizon she would later encounter by absolute chance. A small shuttle, powerless and adrift among the debris, encountered during a routine reconnoiter of an area before they bothered to bring the big salvage vessels in. Inside? Two inert bodies, seemingly victims of a sudden loss of atmosphere. One, a relatively well-known but otherwise unimportant politician from Europa. And the other, his bodyguard...one of the government cyborgs she had come to so loathe, his form loaded to the gills with shiny chrome. The right thing to do of course was document the scene of the accident and return both unfortunate individuals to their government. Simply thankful for closure that was never expected to come, gratitude came in the form of a substantial monetary gift.
It really was a shame that unscrupulous Vultures had beaten her there and pilfered the bodyguard of all his expensive, military-grade cybernetics, wasn't it?
One visit to an outlaw tech chop-shop (and most of her thank-you cash, sadly) later, with her new 'toys' Tessa was suddenly faster, stronger, and tougher than even her own lofty expectations had predicted. Sure, her new limbs may have been a bit, well, stolen. But that cyborg hadn't exactly been using them anymore, had he? This...this was karma for the harm she'd suffered through no fault of her own. An opportunity had been lain at her feet and she had elected to take it.
While the scavenging Vultures tended to stay out of the asteroid belt due to the dangers it presented, the adventurous few did find their way into the Federation's territory - and that proved to be a few too many. Following in the footsteps of the other Jovian governments, an internal registration system that was a practically-identical copy of the 'MS Hunter' program was put together. Volunteers were recruited from far and wide among the peoples of Ceres, Vesta, and Pallas and a rigorous testing regimen put into place to cut the crowd down to a reasonable size. Tessa passed with flying colors, earning her a place among the newly-assembled defensive forces of the Belt. Beyond prestige, the position meant free access to the Federation's secretive homegrown mobile suit program and a ship to use on patrol. She was named Hygiea, after the largest of the uncolonized asteroids.
It wasn't long after that talks began in earnest to integrate the Federation into the politics of the greater Jovian Sphere. As a gesture of goodwill ,and because they could use all the help they could get, one of the first steps was meshing the Belt and Sphere MS Hunter registration lists. As a result, Serritor - named after a minor helper-god to Ceres - by default became one of the first MS Hunter groups registered as originating out of the asteroid belt.
In the three years since, Serritor has grown into a significantly larger operation, with Tessa gathering a ragtag band of similar-minded individuals. While they've made quite a name for themselves among the Federation's inhabitants, they remain largely unknown beyond Cererian borders...a fact that the X-Rounder intends to rectify.
Mobile Weapons: ovw-dc-2gc Wrozzo R; xvm-mzc Zeydalus R
Combat Style: Onslaught
Strengths: Strike fast, strike hard. Tessa excels in the operation of assault-type mobile suits: large and heavy units that achieve high mobility through sheer weight of thrust. She has a talent for extracting every last ounce of mobility from a machine. An almost instinctual understanding of 'throwing her weight around' and precise limb control to utilize AMBAC combined with deft propulsion balancing can result in maneuvers that exceed a unit's normal design parameters. Enhanced spatial awareness and resistance to gee-forces courtesy of being an X-Rounder compliment these skills.
Weaknesses: Opponents who manage to blunt Tessa's initial aggression may find her put on the back foot; she doesn't deal well with losing the momentum behind her rushdown and assault. Accordingly anything that can indefinitely keep distance and bombard her from range are a serious threat. She's accustomed enough to utilizing machines with X-Rounder-specialized systems that losing that additional degree of control in a conventional unit notably impacts her ability to carry out her usual tactics.