The Aschen Knights

Apr 15, 2019
172
0
16
#1
Name: Hildeburg Cheesewright

Age: 19

Gender: Female

Height: 5’8

Eye Color: Bright Teal

Hair Color: Dark Blue

Appearance:
1642766392812.png
Ethnicity: Half Garlean

Armament: Naginata

Other Information: Second Generation Immigrant to Erebonia


Biography: Hildeburg grew up in a small lakeside village in Erebonia, born there after her mother had escaped the Imperial occupation of Ala Mhigo. Even though she and many of the other refugee’s in the village shared a common origin, Hildeburg was the subject of constant ridicule for her parentage. As such, the girl grew up quite lonely, spending much of her time buried in books, building a passion for adventure.

When she came of age, Hilde enrolled into the Juno Naval Academy, a smaller, less impressive school than the prestigious Thors Academy- More commonly serving as a catch-all for students that didn’t make the cut. Here, the young Garlean would find herself swept up into a series of adventures that would wind up changing her life for good.
Here, she met her friends and teammates, adventuring through numerous dungeons as part of field exercises, until they faced one particularly monstrous threat within an otherworldly realm. And from then on, things only have gotten weirder. Hilde found herself now bound to one of the Divine Knights of Erebonia, and since then has been more or less drafted by the government. With the help of her friends and classmates, after “graduating” from the academy, the group has since traveled as a sort of foreign representative of Erebonia by doing good where they can, and serving when called upon by the Government.


Mobile Weapon: Valimar, the Aschen Knight

Affiliation: Erebonia, (Black Workshop)

Combat Style: Helix (Eight Leaves One Blade)

Strengths: Hildeburg has proven to be a talented martial fighter during her tenure at Juno Academy, proving to be swift and efficient at following through on attacks. She is well read, and has a disarming effect on those around her, drawing people to her as though if by magic.

Weaknesses: While she can be brutal in a fight, Hilde does prefer to try and negotiate with people when able, and can occasionally lose sight of the rest of a battle while she’s focused on trying to speak.

======================================================================

Model Number: N/A
Code Name: Valimar, The Aschen Knight
Manufacturer: Kin of Earth and Fire
Operator: Hildeburg Cheesewright
Power Source: Mana
Armor Material: Unknown Zemurian Ore Alloy
Height: 7 meters
Weight: 7.5 tons
Armament: Zemurian Ore Naginata
Equipment: Spirit Path Access, Secondary Contractor System
Finishing Moves: Phoenix Wave

1643591723176.png
======================================================================


Name: Mira

Age: 20 (Presumed)

Gender: Female

Height: 5’9

Eye Color: Red

Hair Color: Black Grey with highlights

Appearance:
1642766466592.png
Armament: Combat Shell Naglfar

Other Information: Mira is a Black Workshop Homunculus, an artificial human created to serve as an operative of the Workshop, and is linked to the combat shell Naglfar


Biography: Mira’s purpose in life was to serve as the Awakener for the Aschen Knight Valimar, under the control of the Workshop. Having had her mind written to be extremely empathetic in order to make the best of Valimar’s abilities. However, after entering the Juno Academy, these augmentations backfired quite spectacularly.

Mira is a complete suck-up, having immediately latched onto Hilde after joining the academy as she found herself completely overwhelmed by the other students. From there, the two became fast friends, first venturing into the dungeons deep below the Fortress together.



Mobile Weapon: Hector Mk2, Steel Grey Colors.


Combat Style: Hammertime

Strengths: What gives them a leg up over the competition? Mira is a heavy hitter, focusing more on breaking through enemies' defenses, or laying traps with Naglfar.

Weaknesses: Mira is kind of a wimp on her own, and has only really shown the capacity for combat when part of a larger party.

======================================================================


Name: Lyn Renja

Age: 19

Gender: Female

Height: 4’6

Eye Color: Grey-Blue

Hair Color: Purple-Black

Appearance:
1642766522527.png
Armament: Grappelling Darts and Claws


Biography: What’s better than two mostly quiet girls? Three mostly silent girls! Lyn is the daughter of two life long Erebonian officers, with a penchant for terrifying stealth and swiftness. Hilde and Mira first properly met Lyn after trying to sneak out of camp during field exercises to investigate what they believed to be another shrine similar to what they found under the school.

After this initial run in, the pair eventually befriended and invited the girl along on their delve, adding another friend to the roster.


Mobile Weapon: XT-401 Chuyen


Combat Style: Ropetricks

Strengths: Lyn is scarily capable when it comes to underhanded attacks and deceit, agility and stealth that (supposedly) come from years of stalking around military bases to visit her parents. She is very capable when it comes to using Slash Harken and the like, able to disable people and machines.

Weaknesses: Lyn’s abilities come from slowly chipping away at her opponents, but not much in delivering heavy direct damage.

======================================================================


Name: Mineva Deyt

Age: 20

Gender: Female

Height: 5’0

Eye Color: Blue

Hair Color: Blue with Purple

Appearance:
1642766584487.png
Armament: Gunbreakers

Other Information:


Biography: Mineva Deyt is a pure blooded Britannian, sent to the Juno Academy as some already forgotten sign of “good will” between nations. At least, that’s what her parents had said, but she figured it was smarter to just get their daughter out of the way. Mineva met with the party when she first arrived at the school, with the relationship between all involved being quite… Tense, to say the least.
Mineva and Hilde even came to blows on school grounds one day, which would serve as the catalyst for the Brit to join the team down the road.

Mobile Weapon: Kestrel Beta, with Gunbreakers


Combat Style: Ranger

Strengths: Mineva excels in close to mid ranged combat, more than capable of brutalizing opponents or filling them with bullets if the situation calls for it.

Weaknesses: Mineva is still learning how to work with a team, and will often rush in without consulting her party.

====================================================================
 
Last edited:
Apr 15, 2019
172
0
16
#2
Name: Marnie

Age: 19

Gender: Female

Height: 6’0

Eye Color: Yellow

Hair Color: Blue and White

Appearance:
1642920901706.png

Armament: N/A

Other Information: Oryx Beastman, at least partially.


Biography: Marnie was just some reasonably talented mechanic girl that grew up outside of Juno, working with her parents on scrapping old wrecks dredged up from the sea floor. She had worked with the students before on days off, but when she really started to take an interest in the party was when she started to fall for Papaya- Joining with them as the team's primary mechanic, and serves as the helmsman of the Jubilee when needed.


Mobile Weapon: Alps Class Land Battleship,


Combat Style: Hammer

Strengths: Marnie’s abilities lie in maintaining the mess of mobile weapons kept on board the Jubilee, being physically strong as hell and tech savvy.

Weaknesses: Combat beyond “hit things with hammer” is beyond her, for the most part.
====================================================================

Name: Papaya Paya

Age: 18

Gender: Female

Height: 4’0

Eye Color: Magenta-Red

Hair Color: Red

Ethnicity: Half Lalafell, Half Hyur.

Appearance:
1642921001199.png

Armament: Conjurer’s Staff with a Stun gun duct taped to one end.

Papaya may have the most mundane history of the crew, daughter of Eorzean Laborers working in the frontier. The girl exhibited remarkable skills in basic medical alchemy growing up, to the point where she’d actively wander around work sites keeping an eye out for anyone looking even slightly sore to try and test her brews on.
She enrolled at the Academy because of a lack of institutions within the frontier, and the school offered an escape from what may have been a life of labor. The amateur alchemist wound up becoming the defacto nurse for the group after she encountered them bloodied and bruised after a particularly rough run in the dungeons.
Currently in a relationship with Marnie.

Combat Style: Stunlock

Strengths: Papaya is an decent Conjurer and a skilled alchemist, single handedly running the medical needs of the Crew. Serves as the acting Captain on the Bridge when all Mobile Units are out.

Weaknesses: Papaya is not a mobile pilot in any sense, and is not even much of a fighter. Would much rather let everyone else do the battling.
====================================================================

Class: Alps Class Land Battleship

Name: The Jubilee

Manufacturer: Unknown

Operator: “The Aschen Knights”

Dimensions:

Height: 47 meters

Length: 132 meters

Width: 78 meters.

Propulsion: Thermonuclear Thrust Engine

Fixed Armaments: Front Mounted Twin Beam Cannon, Anti Air Machine Gun x6


Mobile Weapon Capacity: Max Capacity 6 Mobile Suits, Currently 3 Panzer Soldat, 1 KMF

Equipment and Design Features: 2 x Cargo Loading Crane, with a significant cargo bay for miscellaneous items.