Organization Name: Tornado Company
Type: Vulture
Established: AI0020
Base of Operations: Endra-Class battleship. Current location unknown.
Other Details:
Unofficially wanted by the Garland Dominion, for both the lost Qubeley Design and the cloned cyber-newtypes created to operate them.
History:
While Tornado in its current form was officially founded in AI0022, both of its founders were active as independent mercenaries long before that. An Oldtype/Newtype Duo fighting within a single machine - allowing it to catch enemy forces off guard with a veritable horde of funnels, while still functioning at full capacity.
In 0006, a chance encounter with a vulture group near Europa lead them to an abandoned asteroid field, still containing wreckage from the insurrection era. One ship - an Endra-Class that would become their future home - was relatively undamaged, having apparently been disabled with a clean shot through the bridge while it tried to evacuate researchers from a destroyed base within the field.
Once they were within.. They came across a discovery. Three pods hidden in the cargo bay, each apparently containing a human child. An unfortunate accident resulted in all three pods being activated and opened, bringing a tripled of cloned-cyber newtypes into their hands - alongside the various mobile suits stored within, built and designed to be operated by these children once they reached a fighting age.
Fourteen years passed. Through a great deal of favours and what funds remained from their time working together, the Kents were able to pay for the complete restoration of the Endra-class they’d made their home in and enough supplies to keep it and its MS complement functional in a combat situation.
Which would soon prove necessary. Their homeship was explicitly targeted by a group of MS hunters in AI0020, and while the group was driven off without any serious damage it was clear they were explicitly targeting the trio of cyber-newtypes. Any chance of a peaceful life was shattered, forcing the couple to return to their old life of violence. And once the triplets were old enough they joined in as well, the sheer number of remote weapons giving them a rather unique niche even among vulture bands.
Mercenary work, Vulture assistance, piracy; anything was on the cards, as long as it put food on the table and distance between them and their enemies. And once they’d gotten strong enough… well, poking a sleeping bear is a very good way to get mauled. Revenge was on the cards against whoever had originally sent the hunters out, and against anyone else who dared tried to use the Mysts against their will.
Summary of Resources:
1*Oldtype (Joshua Kent)
4*Newtype (Alicia Kent, Mysts Alpha, Beta and Gamma)
1*Endra-Class (Mesa)
1*Kshatriya
1*Qubeley Papillion
2*Qubeley Mass-production
[3-5 Support Vehicles.]
GROUP LEADERS
Name: Joshua Kent
Age:50
Gender:M
Height:5’6
Weight:135lbs
Eye Color:
Hair Color:
Ethnicity:
Appearance:
Classification: OLDTYPE
Biography:
Born and raised in the early years of the Insurrection, Joshua knew of little other than war even in his childhood. The Io-orbiting colony he spent his youth on was destroyed when Joshua was fifteen, and he was dragged into the war by a group of what would become vultures come its end.
Come the beginning of the AI Era, he split off to make his own path. Taking on an alias of “Loki” and an upgraded Rick Dom, he took to the battlefield to burn his own path in life, and damn anything else to get in his way.
At least… until he ran into an old friend. Their first conflict ended in a draw, but after repeated encounters on the battlefield he ended up burying the hatchet with Alicia and starting to fight alongside her instead of against. He became the public face of the pair, managing contracts and selling themselves off to various vulture bands until AI0006 - when he withdrew from the public eye along with Alicia, only re-emerging on AI0022 at the head of a new group: Tornado Company.
Isn’t exactly happy with his current lot in life, but there was no way he was abandoning a bunch of kids to die or be dissected or whatever the local government would have done with them. And sometimes... doing the right thing is it’s own reward.
Mobile Weapon: Kshatriya. Sometimes. Otherwise he's on the Endra's bridge.
Combat Style: Trickster. Relies on being unpredictable, and likes using equipment in a nonstandard fashion. Sniper at his core, less skilled in melee.
Strengths: Expert at dodging and handling enemy funnels due to years of practice, and generally a crack shot.
Weaknesses: If you can get past the layers of tricks and bullshit, he’s not that good in melee combat. Once he thinks he has someone pegged, can be caught off guard by unexpected changes in behaviour.
Name: Alicia Kent
Age:49
Gender:F
Height:5’9
Weight:121lbs
Eye Color:Gold
Ethnicity:Asian
Appearance: Linked
Classification: NEWTYPE
Biography:
Born and raised in the later days of the insurrection, Alicia was (un)lucky enough to be taken away from her colony of origin before it's unfortunate destruction at the hands of the AI menace. She was raised as part of the first true generation of anti-AI warriors, and prioritised for special treatment once her newtype abilities began to manifest.
The unit she as assigned to had been wiped out to the man by the end of the war, and she became a drifter of sorts - knowing only battle and feeling more comfortable there than in any attempt at peace... At least until she started running into old friends on the battlefield.
A mercenary known as “Loki” was proving to be a persistent thorn in her side, and almost became a rival of sorts after they were matched up against each other one time too many. In their last battle she utterly destroyed his mobile suit, retrieving the cockpit to finally look upon the face of the man who’d caused her so much trouble.
And there he was, in the flesh. While her old friend looked nothing like the child he’d been when they were separated, her mind just knew he was the same kid she’d played with back then. It took some time to truly bury the hatchet, but once they’d gotten used to each other the duo
became a terror on the battlefield - although they mysteriously disappeared from the Jovian sphere in AI0006, taking the Kshatriya with them.
Felt a special connection with the three Mysts, having originally been drawn in by the pressure created from their dormant pods. Her connection with the triplets lead to her fitting into a mother-daughter relationship impressively quickly, raising them as if they were her own flesh and blood while helping them control their own abilities. It was no military regimen... But it was enough to keep them safe.
Mobile Weapon: Kshatriya.
Combat Style:Showy and aggressive. Ruthlessly picks out targets and sticks to a pre-planned objective, but will split from it if sufficiently angered.
Strengths: Powerful newtype, capable of controlling up to 24 funnels in combat if not the primary pilot of a machine - otherwise limited to twelve. Good at keeping up constant pressure by combining funnels with the variety of weapons installed on the machine directly.
Weaknesses: All too eager to sacrifice funnels in combat, and can be easily baited into getting them destroyed.Predictable to a fault when it comes to mission parameters.
Notable assets:
Battleship: Endra-Class (http://www.mahq.net/mecha/gundam/z/endra.htm )
Armaments and Equipment:
Mega particle Gun Turret * 5
Mega particle Cannon * 2
Launch Catapult * 2
MS Capacity: 6
History:
The Mesa is Tornado Company’s battleship and home, having originally been retrieved and repaired alongside the qubeley units and pilots stored within.
Modifications: None. It’s still stock.
Mobile Suit (Prototype) - Kshatriya ( https://gundam.fandom.com/wiki/NZ-666_Kshatriya )
History:
Built for an Oldtype to run the show while a newtype “Guide” managed the funnels, the Kshatriya was considered a solution to the problem of having to train newtypes in both normal combat and funnel management. While a shortage of pilots eventually lead to it being managed solo, it’s still optimally designed for two pilots to fight as one - the front seat moving and shooting, while the back pilot controls a cloud of funnels to destroy the enemy from any angle.
Modifications:
Slightly tweaked, to allow for a twin cockpit similar to the NZ-000 Queen Mansa. The psycommu controller is only required to control the funnels, and can be passed onto a secondary pilot while the primary one controls MS movement and combat. Secondary pilot can temporarily hijack movement in emergency situations.
Armaments:
Mega Particle Cannon * 4 (Chest mounted)
Mega Particle Cannon * 8 (Wing mounted, two per wing)
I-Field Generator * 4 (Wing mounted, one per wing)
Machine Cannon * 2 (Chest mounted)
Beam Saber * 2 (Recharge racks in forearms)
Funnel * 24 (Six per wing)
Mobile Suit (Prototype) - Qubeley Papillion ( https://gundam.fandom.com/wiki/NMX-004_Qubeley_Papillon)
History:
Started out as a third Mass Production Qubeley with experimental clear funnels, it had the active cannons removed and overall performance upgraded to be akin to an ace suit as a personal project by the three younger members of Tornado company. The Kents also used it as an engineering project, creating the Lance Bit for it using scrap from previous contracts.
Modifications:
Clear Funnels - Coated in Mirage Colloid particles, making them invisible to the naked eye and most radar systems.
Embody system - Not Present.
Armaments:
Lance Bit (Containing Vulcan Gun * 4)
Beam Saber/Gun hybrid * 2 (Recharge Racks in forearm)
Clear Funnel * 10
Funnel * 20
Mobile Suit (Mass Production) - Qubeley Mass Production Type. * 2. ( https://gundam.fandom.com/wiki/AMX-004G_Qubeley_Mass_Production_Type)
History:
The Mass Production Qubeley was designed and created in tandem with the ‘Myst’ series of cloned pilots, as something equivalent to the drone hubs of old while still having a biological human in command. While they are more optimised for long range support than close combat, all Qubeley variants can function at any range due to the hybrid beam gun/sabers installed in the hands.
Armaments:
Beam Gun/Saber Hybrid * 2 (Forearm Mounted)
Active Cannon * 2 (Backpack mounted)
Funnel * 30
POST BREAK
“Myst” Series - Terrible Trio
Myst units 1 through 3 were adopted by the founders of Tornado in AI0006, after they discovered a drifting Endra-class with three functional storage pods inside. The trio were accidentally activated and awakened by Alicia, and raised by the couple while the Endra was restored to a functional state. MS hunters forced them to return to the mercenary life in 0020, and in 0022 after a close shave all three Mysts were considered old enough and capable enough to pilot the machines they had been bred to use.
Group pilots
Name: Myst 1 (“Alpha”). Given name Misty.
Age:19
Gender:F
Height:5’3
Weight:106
Eye Color:Light Blue
Hair Color:Brown
Ethnicity:Spacenoid Clone
Appearance: Link
Classification: CYBER NEWTYPE
Biography:
Mobile Weapon: Varies
Combat Style:
Strengths: High mental focus, allowing for control of (approximately) a dozen funnels at once.
Weaknesses:
---
Name: Myst 2 (“Beta”). Given name Nebula.
Age:19
Gender:F
Height:5’3
Weight:108lbs
Eye Color:Light Blue
Hair Color:Blonde (bleached, natural brown)
Ethnicity:Spacenoid Clone
Appearance:Link
Classification: CYBER NEWTYPE
Biography:
Technically the oldest of the trio, as her pod was awakened first. Constantly attempts to differ herself from her sisters, through physical appearances changes and exaggerating any personality divergences or preferences.
Originally proposed the Papillion’s cosmetic changes, and is its most frequent pilot.
Mobile Weapon: Varies.
Combat Style:
Strengths:
Other: Middle ground between her sisters, able to manage ten funnels at once.
Weaknesses:
---
Name: Myst 3 (“Gamma”). Given name "Hazel".
Age:19
Gender:F
Height:5’3
Weight:107lbs
Eye Color:Light Blue
Hair Color:Brown
Ethnicity:Spacenoid Clone
Appearance:Same hair colour as 1, same outfit as 2.
Classification: CYBER NEWTYPE
Biography: Youngest of the triplets, easily distinguished by her energetic nature and short attention span.
Mobile Weapon: Varies
Combat Style:
Strengths:
Weaknesses: Easily distracted. Limited to eight funnels before experiencing unnaceptable mental strain.[/URL]
Type: Vulture
Established: AI0020
Base of Operations: Endra-Class battleship. Current location unknown.
Other Details:
Unofficially wanted by the Garland Dominion, for both the lost Qubeley Design and the cloned cyber-newtypes created to operate them.
History:
While Tornado in its current form was officially founded in AI0022, both of its founders were active as independent mercenaries long before that. An Oldtype/Newtype Duo fighting within a single machine - allowing it to catch enemy forces off guard with a veritable horde of funnels, while still functioning at full capacity.
In 0006, a chance encounter with a vulture group near Europa lead them to an abandoned asteroid field, still containing wreckage from the insurrection era. One ship - an Endra-Class that would become their future home - was relatively undamaged, having apparently been disabled with a clean shot through the bridge while it tried to evacuate researchers from a destroyed base within the field.
Once they were within.. They came across a discovery. Three pods hidden in the cargo bay, each apparently containing a human child. An unfortunate accident resulted in all three pods being activated and opened, bringing a tripled of cloned-cyber newtypes into their hands - alongside the various mobile suits stored within, built and designed to be operated by these children once they reached a fighting age.
Fourteen years passed. Through a great deal of favours and what funds remained from their time working together, the Kents were able to pay for the complete restoration of the Endra-class they’d made their home in and enough supplies to keep it and its MS complement functional in a combat situation.
Which would soon prove necessary. Their homeship was explicitly targeted by a group of MS hunters in AI0020, and while the group was driven off without any serious damage it was clear they were explicitly targeting the trio of cyber-newtypes. Any chance of a peaceful life was shattered, forcing the couple to return to their old life of violence. And once the triplets were old enough they joined in as well, the sheer number of remote weapons giving them a rather unique niche even among vulture bands.
Mercenary work, Vulture assistance, piracy; anything was on the cards, as long as it put food on the table and distance between them and their enemies. And once they’d gotten strong enough… well, poking a sleeping bear is a very good way to get mauled. Revenge was on the cards against whoever had originally sent the hunters out, and against anyone else who dared tried to use the Mysts against their will.
Summary of Resources:
1*Oldtype (Joshua Kent)
4*Newtype (Alicia Kent, Mysts Alpha, Beta and Gamma)
1*Endra-Class (Mesa)
1*Kshatriya
1*Qubeley Papillion
2*Qubeley Mass-production
[3-5 Support Vehicles.]
GROUP LEADERS
Name: Joshua Kent
Age:50
Gender:M
Height:5’6
Weight:135lbs
Eye Color:
Hair Color:
Ethnicity:
Appearance:
Classification: OLDTYPE
Biography:
Born and raised in the early years of the Insurrection, Joshua knew of little other than war even in his childhood. The Io-orbiting colony he spent his youth on was destroyed when Joshua was fifteen, and he was dragged into the war by a group of what would become vultures come its end.
Come the beginning of the AI Era, he split off to make his own path. Taking on an alias of “Loki” and an upgraded Rick Dom, he took to the battlefield to burn his own path in life, and damn anything else to get in his way.
At least… until he ran into an old friend. Their first conflict ended in a draw, but after repeated encounters on the battlefield he ended up burying the hatchet with Alicia and starting to fight alongside her instead of against. He became the public face of the pair, managing contracts and selling themselves off to various vulture bands until AI0006 - when he withdrew from the public eye along with Alicia, only re-emerging on AI0022 at the head of a new group: Tornado Company.
Isn’t exactly happy with his current lot in life, but there was no way he was abandoning a bunch of kids to die or be dissected or whatever the local government would have done with them. And sometimes... doing the right thing is it’s own reward.
Mobile Weapon: Kshatriya. Sometimes. Otherwise he's on the Endra's bridge.
Combat Style: Trickster. Relies on being unpredictable, and likes using equipment in a nonstandard fashion. Sniper at his core, less skilled in melee.
Strengths: Expert at dodging and handling enemy funnels due to years of practice, and generally a crack shot.
Weaknesses: If you can get past the layers of tricks and bullshit, he’s not that good in melee combat. Once he thinks he has someone pegged, can be caught off guard by unexpected changes in behaviour.
Name: Alicia Kent
Age:49
Gender:F
Height:5’9
Weight:121lbs
Eye Color:Gold
Ethnicity:Asian
Appearance: Linked
Classification: NEWTYPE
Biography:
Born and raised in the later days of the insurrection, Alicia was (un)lucky enough to be taken away from her colony of origin before it's unfortunate destruction at the hands of the AI menace. She was raised as part of the first true generation of anti-AI warriors, and prioritised for special treatment once her newtype abilities began to manifest.
The unit she as assigned to had been wiped out to the man by the end of the war, and she became a drifter of sorts - knowing only battle and feeling more comfortable there than in any attempt at peace... At least until she started running into old friends on the battlefield.
A mercenary known as “Loki” was proving to be a persistent thorn in her side, and almost became a rival of sorts after they were matched up against each other one time too many. In their last battle she utterly destroyed his mobile suit, retrieving the cockpit to finally look upon the face of the man who’d caused her so much trouble.
And there he was, in the flesh. While her old friend looked nothing like the child he’d been when they were separated, her mind just knew he was the same kid she’d played with back then. It took some time to truly bury the hatchet, but once they’d gotten used to each other the duo
became a terror on the battlefield - although they mysteriously disappeared from the Jovian sphere in AI0006, taking the Kshatriya with them.
Felt a special connection with the three Mysts, having originally been drawn in by the pressure created from their dormant pods. Her connection with the triplets lead to her fitting into a mother-daughter relationship impressively quickly, raising them as if they were her own flesh and blood while helping them control their own abilities. It was no military regimen... But it was enough to keep them safe.
Mobile Weapon: Kshatriya.
Combat Style:Showy and aggressive. Ruthlessly picks out targets and sticks to a pre-planned objective, but will split from it if sufficiently angered.
Strengths: Powerful newtype, capable of controlling up to 24 funnels in combat if not the primary pilot of a machine - otherwise limited to twelve. Good at keeping up constant pressure by combining funnels with the variety of weapons installed on the machine directly.
Weaknesses: All too eager to sacrifice funnels in combat, and can be easily baited into getting them destroyed.Predictable to a fault when it comes to mission parameters.
Notable assets:
Battleship: Endra-Class (http://www.mahq.net/mecha/gundam/z/endra.htm )
Armaments and Equipment:
Mega particle Gun Turret * 5
Mega particle Cannon * 2
Launch Catapult * 2
MS Capacity: 6
History:
The Mesa is Tornado Company’s battleship and home, having originally been retrieved and repaired alongside the qubeley units and pilots stored within.
Modifications: None. It’s still stock.
Mobile Suit (Prototype) - Kshatriya ( https://gundam.fandom.com/wiki/NZ-666_Kshatriya )
History:
Built for an Oldtype to run the show while a newtype “Guide” managed the funnels, the Kshatriya was considered a solution to the problem of having to train newtypes in both normal combat and funnel management. While a shortage of pilots eventually lead to it being managed solo, it’s still optimally designed for two pilots to fight as one - the front seat moving and shooting, while the back pilot controls a cloud of funnels to destroy the enemy from any angle.
Modifications:
Slightly tweaked, to allow for a twin cockpit similar to the NZ-000 Queen Mansa. The psycommu controller is only required to control the funnels, and can be passed onto a secondary pilot while the primary one controls MS movement and combat. Secondary pilot can temporarily hijack movement in emergency situations.
Armaments:
Mega Particle Cannon * 4 (Chest mounted)
Mega Particle Cannon * 8 (Wing mounted, two per wing)
I-Field Generator * 4 (Wing mounted, one per wing)
Machine Cannon * 2 (Chest mounted)
Beam Saber * 2 (Recharge racks in forearms)
Funnel * 24 (Six per wing)
Mobile Suit (Prototype) - Qubeley Papillion ( https://gundam.fandom.com/wiki/NMX-004_Qubeley_Papillon)
History:
Started out as a third Mass Production Qubeley with experimental clear funnels, it had the active cannons removed and overall performance upgraded to be akin to an ace suit as a personal project by the three younger members of Tornado company. The Kents also used it as an engineering project, creating the Lance Bit for it using scrap from previous contracts.
Modifications:
Clear Funnels - Coated in Mirage Colloid particles, making them invisible to the naked eye and most radar systems.
Embody system - Not Present.
Armaments:
Lance Bit (Containing Vulcan Gun * 4)
Beam Saber/Gun hybrid * 2 (Recharge Racks in forearm)
Clear Funnel * 10
Funnel * 20
Mobile Suit (Mass Production) - Qubeley Mass Production Type. * 2. ( https://gundam.fandom.com/wiki/AMX-004G_Qubeley_Mass_Production_Type)
History:
The Mass Production Qubeley was designed and created in tandem with the ‘Myst’ series of cloned pilots, as something equivalent to the drone hubs of old while still having a biological human in command. While they are more optimised for long range support than close combat, all Qubeley variants can function at any range due to the hybrid beam gun/sabers installed in the hands.
Armaments:
Beam Gun/Saber Hybrid * 2 (Forearm Mounted)
Active Cannon * 2 (Backpack mounted)
Funnel * 30
POST BREAK
“Myst” Series - Terrible Trio
The “Myst” series of mass-produced pilots was intended as a counterpart to the AI units of the insurrection, an attempt to retain uniform controllable drones without any chance of them being hacked - and containing any dissent to a single easy-to-remove node. While the Insurrection ended before they could be put into use development continued in secret - new governments would still have the requirements that lead to the AIs of old, and a series of identical, disposable human pilots would fill that without breaking too many taboos.
Fortunately for anyone with a functional moral compass, the asteroid base they were operating out of was destroyed in conflicts with a Vulture group in AI0004. What remained of the station and its complement is unknown, but at least one drifting Endra-Class battleship was reclaimed by NGOs in AI0006. Current status unknown.
Fortunately for anyone with a functional moral compass, the asteroid base they were operating out of was destroyed in conflicts with a Vulture group in AI0004. What remained of the station and its complement is unknown, but at least one drifting Endra-Class battleship was reclaimed by NGOs in AI0006. Current status unknown.
Myst units 1 through 3 were adopted by the founders of Tornado in AI0006, after they discovered a drifting Endra-class with three functional storage pods inside. The trio were accidentally activated and awakened by Alicia, and raised by the couple while the Endra was restored to a functional state. MS hunters forced them to return to the mercenary life in 0020, and in 0022 after a close shave all three Mysts were considered old enough and capable enough to pilot the machines they had been bred to use.
Group pilots
Name: Myst 1 (“Alpha”). Given name Misty.
Age:19
Gender:F
Height:5’3
Weight:106
Eye Color:Light Blue
Hair Color:Brown
Ethnicity:Spacenoid Clone
Appearance: Link
Classification: CYBER NEWTYPE
Biography:
Mobile Weapon: Varies
Combat Style:
Strengths: High mental focus, allowing for control of (approximately) a dozen funnels at once.
Weaknesses:
---
Name: Myst 2 (“Beta”). Given name Nebula.
Age:19
Gender:F
Height:5’3
Weight:108lbs
Eye Color:Light Blue
Hair Color:Blonde (bleached, natural brown)
Ethnicity:Spacenoid Clone
Appearance:Link
Classification: CYBER NEWTYPE
Biography:
Technically the oldest of the trio, as her pod was awakened first. Constantly attempts to differ herself from her sisters, through physical appearances changes and exaggerating any personality divergences or preferences.
Originally proposed the Papillion’s cosmetic changes, and is its most frequent pilot.
Mobile Weapon: Varies.
Combat Style:
Strengths:
Other: Middle ground between her sisters, able to manage ten funnels at once.
Weaknesses:
---
Name: Myst 3 (“Gamma”). Given name "Hazel".
Age:19
Gender:F
Height:5’3
Weight:107lbs
Eye Color:Light Blue
Hair Color:Brown
Ethnicity:Spacenoid Clone
Appearance:Same hair colour as 1, same outfit as 2.
Classification: CYBER NEWTYPE
Biography: Youngest of the triplets, easily distinguished by her energetic nature and short attention span.
Mobile Weapon: Varies
Combat Style:
Strengths:
Weaknesses: Easily distracted. Limited to eight funnels before experiencing unnaceptable mental strain.[/URL]
Last edited: