Name: Suri Tzeitel
Alias: "Shiloh", "Chi Lowe", "Chileska Lowe"
Age: 32
Gender: Female
Height: 5'11"
Weight: 152 lbs
Eye Color: Sinople
Hair Color: Platinum Blonde with red streak
Ethnicity: Latin-Aryan
Classification: Gundam Fighter
Appearance: Shiloh cuts a tall and commanding figure. Between her height, her high visiblity coloration, and her aura of physicality, she has the hawkish looks of a natural born leader. Even compared to her taller and more massive cohorts, she has a singular presence of authority and dominance. A pity, then, that she has little to no interest in actually leading. At least, not in a manner that extends any further than her own self-centric ends. She puts a great amount of care into her preening appearance - making a point of keeping all her angles
sharp, tan, athletic, and hard even in the seemingly soft places.
Other Information:
- Occupation: Mobile suit pilot
- Likes: Leather, racing, lightning, naturism, lettuce.
- Dislikes: Babies, heavy/loose clothing, abstraction, idleness, anything artificial or synthetic.
- Leitmotif: One Stray Spark
Biography: Once upon a time there were three red birds. The first was a brilliant scarlet who hailed from the north, and braved the snow and the cold to announce the arrival of spring. The second was stained in ashes as barren as the wastes they were born to, bearing red only along their sharpened edges. The third was a proud and well-coifed native of the southern lands, where new sprouts strove to bloom amidst the desolation. On her head and upon her breast she bore a bright vermillion. Yet her wings and tail were singed and black, her pale lips blanched by a diet of humiliation.
A similar parable is told of ancient Japan. How on a particular day a cuckoo sat silent before Nobunaga, Hideyoshi, and Ieyasu. Nobunaga declared he would kill it if it didn't sing. Hideyoshi declared he would convince it to sing. Ieyasu commented he would wait for it to sing. Of the three, only he would become shogun.
These were the sorts of tales Captain Azeri told to Shiloh upon her recruitment. She's still not sure what the hell that woman was on about.
One thing she knows well? Hard times and adaptation. Holding your head up to take one on the chin. She became a fighter out of necessity as much as pride, and she doesn't dwell on or regret a bit of it. That sort of spirit might be what caught the Captain's eye that night on Europa. What led her to seek the alley cat out and offer her a home. Shiloh's not much one to be domesticated - hell she thought it was a come-on at first, and had to be convinced the offer really wasn't for
that sort of work. But over time she's come to accept a bit of camaraderie, even a bit of friendship from her fellows on the
Nimue.
And hey. At the very least, she got a ruddy big chainsaw out of the deal.
Mobile Weapon: XM-SP00 Seahunter (XM-SP00/P Sawshark)
Combat Style: Destroyer
Combat Theme: Neuro Sis
Strengths: Being both headstrong and self-assured as a frontliner, Shiloh's merry abandon in battle makes her a swift and hard-hitting combatant. Her natural athleticism and ample endurance lets her take and dish out with equal measure. She is never more alive than when she's getting to let herself go and embrace her primal nature, cleaving from target to target while pushing herself to her limits.
Weaknesses: Her dogged pursuit of martial art and satiating her gladiatorial thirsts makes her a excellent escort fighter. It doesn't do her as many favors in any other situation though, where her lusts and vices can make her careless. Her drive to follow fights to conclusion can readily lead her to overextension - following her thirsts deep into opposing territory, only to look up and find herself lost or surrounded.
Name: Oriol Kariuki
Age: 24
Gender: Female
Height: 5'7"
Weight: 110 lbs
Eye Color: Chestnut
Hair Color: Mahogany with yellow streaks
Ethnicity: Negroid
Classification: X-Rounder
Appearance: Sleek, suave, and even-tempered. Oriol lives up to her name with her penchant for vibrant colors, but is otherwise an easygoing and level-headed sort. Her eyes are wide and shining. Her lips often curled in a good-natured smile. Her figure is a beanpole of modest height -
long, slim, and just shy of petite. She loves patterns and layers, often sporting the eye-catching but practical attire of a low-key fashionista.
Other Information:
- Occupation: Vulture
- Likes: Architecture, fashion, machinery, bonfires, seafood
- Dislikes: Dolls, knives, chalk, parrots, cucumber
- Leitmotif: Be Good To Me
Biography: Ori is too young to remember the insurrection. The only world she's ever known is the aftermath. Her memories of growing up are ones of doing whatever it took to survive, and being on constant alert for danger or opportunity. She has few memories of her family. Fewer still that she's willing to talk about. About all her closest contacts know is that she keeps a picture of her father close, and hopes to catch back up with him one day. That and she has an acute phobia of knives and other visibly sharp edges, but not of needles or twisted metal.
At some point in her teens she set off on her own. Her perceptive skills and nimbleness landed her work as a Vulture, where she could both see obstacles and frequently squeeze past them. She only grew bolder as time wore on, bouncing from crew to crew charging higher fees for more challenging work. It was during one of these more daring raids into an abandoned station that her crew ran afoul of the ghost ship. With neither side willing to cede to the facility or its contents, a skirmish broke out that saw several Vultures slain and many more routed. Ori was one of the few who was left aboard to die or be captured.
She wasn't going to go down without a fight.
For the better part of a day, she used her skinniness and saavy to evade, elude, thwart, and entrap her pursuers. When she was finally backed into a corner, she was ready to go out in a blaze and take some of them with her. But it was at that point a woman appeared in their midst. A peculiar woman who wore no armor and bore no weapon, yet was confident enough to stride out before her and ask her name. A woman who just had something about her, something that somehow got her talking. A woman who in turn offered her a job, and a new home.
Mobile Weapon: XM-SP00 Seahunter (XM-SP00/C Hammerhead)
Combat Style: Avisio
Combat Theme: Hammerhead
Strengths: Ori's sharp eyes, keen ears, and gut instincts make her a natural spotter. At any given time her situational awareness is very high, a blend of her latent preternatural abilities, raw talent, and hard-won experience. Her hunches are usually right, and the ease with which she can read the vibe makes her seem almost empathic. Thus, while she may not be the best fighter, her observational skills give her high survivability.
Weaknesses: Her tendency is to err on the side of caution, which can make her risk-averse and quick to flee. It should also be noted that while she might seem empathic at times, her skill is for reading rooms, not minds. This is important because, in being unable to truly know what other people are thinking, she's also less likely to know how to move them. Being able to deduce a situation comes to little if you're suffering from Cassandra syndrome.
Name: Lauretta MacShuibhne
Age: 46
Gender: Female
Height: 5'9"
Weight: 135 lbs
Eye Color: Robin Egg
Hair Color: Midnight with teal streaks
Ethnicity: Northern Pacific
Classification: Coordinator
Appearance: Lauretta is an old soul from a bygone era. Her tastes run classic and traditional, frequently channeling the hallmarks of influence and affluence. She would call them elegant. Others would call them stuffy. But given the cool intensity of her gaze, or the lethality imbuing her smile when slighted, few are keen to argue her choices. Her aura is professional. Professorial. At once demure and demanding.
Her frame is a slender willow, its thinness belying the strength and power more befitting a hickory switch. Thanks to her Coordinator genes, both her mind and body are as sharp as a razor, and should be handled with just as much care.
Other Information:
- Occupation: Systems analyst
- Likes: Obedience, gentility, birds, windy days, red wine
- Dislikes: Crassness, criticism, men, closed spaces, slimy textures
- Leitmotif: Technologies
Biography: Maiden name Lauretta Lai. Goes by Laura among friends, but resists the nickname Lorelei.
Born in an incubation chamber on Neptune. Trained for work in the Mother Vanguard project. Retrained for work on the war effort. Retrained again of her own volition for postwar restoration work. Established a distinguished record of service in system inception, administration, repair, and organization. Married a doctor a few years into the Post Insurrection calendar. Found they had a similar origin in a machine womb. Produced their genetic child in a similar fashion. Trained child for work in the restoration effort. Works alongside her on expeditions, sometimes including the use of mobile suits.
Has a reputation for being difficult to work with. Emphatically denies this fact and would challenge the character of anyone who asserts it. Is nonetheless regarded as an adequate mother by those close enough to observe her. Noted to be a strict disciplinarian with high standards. Also noted to be unusually, even divergently dedicated to occupying the traditional maternal archetype of antiquity. Insisted upon a traditional wedding dress for her marriage ceremony, and to observe traditional rites such as being carried across the threshold. Acted as a caregiver to her wife during her subsequent recovery. Underwent hormone therapy in order to nurse their IVF/AI child.
Nature of relationship to command unclear. Was one of many crew members originating from Carina and Argonavis. Was not chosen by Captain Azeri and expresses no overt loyalty to or respect for her. Exhibits tendencies of defiance toward authority, yet also abides by Azeri's requests without incident.
Mobile Weapon: XM-SP00 Seahunter (XM-SP00/L Warshark)
Combat Style: Dreadnought
Combat Theme: Spice
Strengths: Laura is an anchor. A backbone. A rock of stability to which her fellows gravitate. The softness of her smile and ferocity of her aura lend her a presence that looms and intimidates. Many are those of lesser will who met her ire and felt the cold gaze of a Great White upon them. She is a woman of tremendous skill and even greater resolve, who readily instills servile desire by fear or attraction. As much in life as in her Warshark, she is inclined to sit at one side sipping her tea while her minions tear her opposition apart.
Weaknesses: Her weakness is that of all bullies - she's only a terror to those who fear her. If stood up to she has little recourse, and little desire to even bother with it. Such 'difficult people' are merely a nuisance to be discarded, or delegated to an underling. Breaking through her swarm leaves her having to defend herself in melee. And while she's quite capable of doing so, her lack of interest in it leaves her seeking an escape or a patsy to pass it off to.
Name: Helena MacShuibhne
Age: 22
Gender: Female
Height: 5'6"
Weight: 112 lbs
Eye Color: Haro green
Hair Color: Raven with magenta streaks
Ethnicity: Northern Pacific
Classification: Coordinator
Appearance: Helena is her mothers' daughter - an immaculate conception of science and industry. Every detail of her appearance and personality was carefully selected and perfectly executed, creating a dutiful modern-day Snow White. Her skin is stark white, her hair is jet black, her lips are ruby red. Her figure is so precisely balanced between soft and hard, thin and fat, tall and short that she could pass for a life-size doll. She even wears glasses despite having perfect vision. Her personality is similarly precise, and similarly devoid of color or character. She is often as cold and submissive as a robot, flat and obedient.
Other Information:
- Occupation: Software Engineer
- Likes: Information science, mathematics, work, her mothers, fizzy drinks
- Dislikes: Chaos, strangers, fire, unhealthy foods/habits, bananas
- Leitmotif: Millions of Stars
Biography: Born in an incubation chamber on Neptune. Trained for work in the Mother Vanguard restoration project.
That is to say, she hails from a vat in orbit of Neptune but has spent most of her actual life aboard the
Nimue in one form or another. A daughter of both the docs and the docks, life aboard space ships and space stations is all she's ever known. Her mothers have seen to it that her head is full of facts and figures, so she knows all too well that planets exist and what life on them looks like. She's seen the Earth of old, or at least as much as files and footage can simulate. She's walked on Jupiter's moons and seen her seas. But these experiences left little more impression on her than a visit to the hydroponics bay.
What little humanity she has come to exhibit has arisen from interactions with friends her own age. Ori in particular has been a softening influence, although their friendship is a furtive one to escape parental supervision. Helena is what she was made to be - broadminded, intellectually curious, a quick study. Her tightly controlled upbringing has made her a superhuman savant, but left her with little self-identity. With Ori, her horizons are truly expanding, letting her question the world and her place in it for the first time.
Mobile Weapon: XM-SP00 Seahunter (XM-SP00/S Angelshark)
Combat Style: Corvette
Combat Theme: System Error
Strengths: A flighty prodigy of lateral thinking, Helena fills whatever role is needed at the moment. She bobs and bounces from task to topic, reconfiguring and compartmentalizing her thoughts to keep all her juggled balls in the air. What she lacks in personality she gains in being a supercomputer. The Angelshark is well-structured for her needs - the ability to swap between several modes in either or both arms gives her a wide degree of flexibility, and makes her an amorphous, ever-changing foe to contend with.
Weaknesses: Her greatest weakness is the constraints of the physical upon the mental. She can think up ten solutions in a moment, but none of them can be implemented due to a lack of materials. She is really only as versatile as the means she's given. And that assumes her ideas are even appropriate for the task - being quick-footed and inventive doesn't guarantee her solutions will actually work.